119 lines
5.1 KiB
C
119 lines
5.1 KiB
C
/*=========================================================================
|
|
* LoadFml.h : This module contain all functions used to load
|
|
* a family type, this states, and all over
|
|
* This is a part of the Game project.
|
|
*
|
|
* Version 1.0
|
|
* Creation date 16/10/96
|
|
* Revision date
|
|
*
|
|
* That file needs to be compatible for all platforms.
|
|
*
|
|
* (c) Ubi Studios 1996
|
|
*=======================================================================*/
|
|
|
|
#if !defined(__LOADFML_H__)
|
|
#define __LOADFML_H__
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "GAM/Header.h"
|
|
|
|
// Shaitan => module list in the level
|
|
/**** Modules scripts ****/
|
|
#define C_SectionCreateListOfPOs "CreateListOfPOs"
|
|
#define C_Entry_LoadPO "LoadNewPO"
|
|
// End Shaitan => module list in the level
|
|
|
|
/**** Actions scripts ****/
|
|
#define C_SectionCreateNewActionsArray "CreateNewActionsArray"
|
|
#define C_SubSectionCreateNewAction "CreateNewAction"
|
|
|
|
/**** States scripts ****/
|
|
// Shaitan => state list in the level
|
|
#define C_SectionCreateListOfState "CreateListOfState"
|
|
#define C_Entry_State "LoadNewState"
|
|
// End Shaitan => state list in the level
|
|
|
|
#define C_SectionCreateNewState "CreateNewState"
|
|
|
|
#define C_Entry_Animation "Animation"
|
|
#define C_Entry_NextState "NextState"
|
|
#define C_Entry_Speed "Speed"
|
|
#define C_Entry_Repeat "Repeat"
|
|
#define C_Entry_AddTargetState "AddTargetState"
|
|
#define C_Entry_ProhibitedTargetState "ProhibitedTargetState"
|
|
#define C_Entry_AffectCollSet "AffectCollSet"
|
|
#define C_Entry_LinkMechanics "LinkMechanics"
|
|
|
|
#define C_Entry_TransitionStatusFlag "TransitionStatusFlag"
|
|
#define C_Value_TransitionAllowedByDefault "AllowedByDefault"
|
|
#define C_Value_TransitionProhibitedbyDefault "ProhibitedbyDefault"
|
|
|
|
|
|
#define C_szNoState "NoState_EndOfAction" /* maj 13/12 DVD (Gizmo)*/
|
|
|
|
#define C_Entry_CustomBits "CustomBits"
|
|
|
|
/* CGHT 14/05/97*/
|
|
#define C_SectionSetBoundingVolume "SetBoundingVolume"
|
|
#define C_Entry_Geometric "BoundingVolume"
|
|
|
|
void fn_vRegisterAllBdVolumeScriptSections ();
|
|
|
|
|
|
void fn_vLoadFamily(struct tdstFamilyList_ *p_stFamily);
|
|
// Shaitan => state list in the level
|
|
void fn_vInitStateList (struct tdstFamilyList_ *p_stFamily);
|
|
// End Shaitan => state list in the level
|
|
|
|
#if !defined(U64)
|
|
SCR_tde_Anl_ReturnValue fn_eScriptCallBackCreateNewState(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
|
|
// Shaitan => state list in the level
|
|
SCR_tde_Anl_ReturnValue fn_eScriptCallBackCreateListOfState(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
|
|
// End Shaitan => state list in the level
|
|
// Shaitan => module list in the level
|
|
SCR_tde_Anl_ReturnValue fn_eScriptCallBackCreateListOfPOs(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
|
|
// End Shaitan => module list in the level
|
|
/* CGHT 14/05/97*/
|
|
SCR_tde_Anl_ReturnValue fn_eScriptCallBackSetBoundingVolume(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
|
|
#endif /* U64 */
|
|
/*-----------------------------------------------------------------------------
|
|
* Description : Save all the loaded families in binary mode
|
|
*-----------------------------------------------------------------------------
|
|
* Input :
|
|
* Output : void
|
|
*---------------------------------------------------------------------------*/
|
|
void fn_vSaveBinaryFamily(struct tdstFamilyList_ *_p_stFamily, unsigned long _ulId);
|
|
void fn_vSaveAllBinaryFamily(); /*AR970927*/
|
|
unsigned long GAM_fn_ulWriteFamilyBinaryBloc(unsigned long _ulFamily,char* _p_cBuffer);
|
|
void GAM_fn_vResolvePointersOfFamilyBinaryBloc(unsigned long _ulPointer);
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* Description : Save all structures composing a family into one file
|
|
*-----------------------------------------------------------------------------
|
|
* Input : _p_stFamily : Address of the family
|
|
* _szAnimationBankName : Name of the file containing all the family
|
|
* Output :
|
|
*---------------------------------------------------------------------------*/
|
|
void fn_vSaveStructuresOfAFamily(struct tdstFamilyList_ *_p_stFamily,char* _szAnimationBankName);
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
* Description : fn_vWriteFamilyBinaryBloc : Generic write family function
|
|
*-----------------------------------------------------------------------------
|
|
* Input : _szFileName : File name
|
|
* _ulFamilyId : Id of the family (globally generated)
|
|
* _p_stFamily : Pointer to the family to write
|
|
* Output :
|
|
*---------------------------------------------------------------------------*/
|
|
void fn_vWriteFamilyBinaryBloc(char* _szFileName,unsigned long _ulFamilyId,struct tdstFamilyList_ *_p_stFamily);
|
|
|
|
#ifdef __cplusplus
|
|
}/* extern "C" */
|
|
#endif
|
|
|
|
|
|
#endif /* __LOADFML_H__ */
|