reman3/Rayman_X/cpa/public/GAM/Options/ActObjNm.h

30 lines
719 B
C

/* MR1402*/
/*=========================================================================
* ActObjNm.h
* This is a part of the Game project.
*
* Version 1.0
* Creation date 09/08/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#if !defined(__ACTOBJNM_H__)
#define __ACTOBJNM_H__
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
/*
* This flag is to activate names for object's types (family, model and personal)
*/
#define D_ActiveObjectNames
#endif