reman3/Rayman_X/cpa/public/GAM/STRUCTUR/StdObjSt.h

43 lines
1.0 KiB
C

/*=========================================================================
* StdObjSt.h : Define standard objects structures
*
* This is a part of the Game project.
*
* Version 1.0
* Creation date 01/10/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#if !defined(__STDOBJST_H__)
#define __STDOBJST_H__
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
M_BeginDeclareEnumerate(tdeObjectinitInit)
OI_WhenPlayerGoOutOfActionZone = 0,
OI_Always,
OI_WhenPlayerIsDead,
OI_WhenMapJustLoaded,
OI_WhenSavedGameJustLoaded,
OI_NeverBackWhenTaken,
OI_NumberOfObjectInit,
OI_WhenGeneratorIsDesactivated
M_EndDeclareEnumerate(tdeObjectinitInit,unsigned char)
typedef long tdObjectType;
#define C_InvalidObjectType -1
#define C_AlwaysObjectType 0x00010000
#endif /* __STDOBJST_H__ */