43 lines
1.0 KiB
C
43 lines
1.0 KiB
C
/*=========================================================================
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* StdObjSt.h : Define standard objects structures
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*
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* This is a part of the Game project.
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*
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* Version 1.0
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* Creation date 01/10/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__STDOBJST_H__)
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#define __STDOBJST_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#include "GAM/Header.h"
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M_BeginDeclareEnumerate(tdeObjectinitInit)
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OI_WhenPlayerGoOutOfActionZone = 0,
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OI_Always,
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OI_WhenPlayerIsDead,
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OI_WhenMapJustLoaded,
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OI_WhenSavedGameJustLoaded,
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OI_NeverBackWhenTaken,
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OI_NumberOfObjectInit,
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OI_WhenGeneratorIsDesactivated
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M_EndDeclareEnumerate(tdeObjectinitInit,unsigned char)
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typedef long tdObjectType;
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#define C_InvalidObjectType -1
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#define C_AlwaysObjectType 0x00010000
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#endif /* __STDOBJST_H__ */
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