28 lines
1.1 KiB
C
28 lines
1.1 KiB
C
/*
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L0TEN.h
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*/
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#ifndef L0TEN_H
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#define L0TEN_H
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#include <NET\NetDef.h>
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_NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95TENOpenProtocol(void);
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_NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95TENCloseProtocol(void);
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_NET_EXPORT_ NetLib_tduwJoinType _NET_CALLING_CONV_ eL0PCWin95TENStart(void);
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_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENFinish(void);
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_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENSetGameOptions(char *GameName,void *GameOptions,unsigned short SizeOptions);
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_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENSetPlayerOptions(char *PlayerName,char *PlayerOptions,unsigned short SizeOptions);
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_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95TENIsProtocolAvailable(void);
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_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95TENIsProtocolSet(void);
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_NET_EXPORT_ int _NET_CALLING_CONV_ eL0PCWin95TENPlayerInfo(NetLib_tduxPlayerId PId,long *bandwidth,long *latency);
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_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENLaunchTenClient(void (*rtn)(void));
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_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENGamePrivate(void);
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_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENGamePublic(void);
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#endif /* L0TEN_H */
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