66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!!
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#include <r3/binders/auto.h>
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#include <gh_global.h>
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#include <r3/config/static.hpp>
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extern "C" {
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undefined r3_config_setIdentifier(
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const char *param_1); // 00470570 // r3_config_setIdentifier
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void r3_config_setTexturesMem(
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const char *param_1); // 00470f30 // r3_config_setTexturesMem
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void r3_noop(void *p_cTxt1, void *p_cTxt2); // 00401100 // r3_noop
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undefined
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r3_read_game_config_udp_port(void); // 00446040 // r3_read_game_config_udp_port
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undefined
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r3_config_setGLIMode(const char *param_1); // 004704e0 // r3_config_setGLIMode
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undefined r3_set_GameDataBinPath(
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const char *param_1); // 0055a8d0 // r3_set_GameDataBinPath
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undefined r3_read_game_config_modem_quality(
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void); // 00445fc0 // r3_read_game_config_modem_quality
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// 004460c0
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void r3_read_gli_config(void) {
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R3Config &config = getDefaultConfig();
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r3_config_setGLIMode(config.gfxGliMode.c_str());
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r3_config_setIdentifier(config.gfxIdentifier.c_str());
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r3_config_setTexturesMem(config.gfxTexturesMem.c_str());
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g_GLI_adapter = config.gfxAdapter;
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r3_config_setIdentifier(config.gfxIdentifier.c_str());
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g_config_tex_compressed = config.gfxTexturesCompressed;
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g_GLI_tnl = config.gfxTnl;
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g_GLI_trilinear = config.gfxTrilinear;
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r3_config_setTexturesMem(config.gfxTexturesMem.c_str());
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g_config_unused0 = 0;
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g_config_camera_hor_axis = config.cameraHorizontalAxis;
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g_config_camera_ver_axis = config.cameraVerticalAxis;
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r3_set_GameDataBinPath(config.gameDataBinPath.c_str());
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// GetPrivateProfileStringA
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// (sectionName,s_SingleProcessor_005be308,&lpDefault_005be318,stringBuffer,0x104,local_204
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// );
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// /* Set single processor mode */
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// iVar4 = strcmpi(stringBuffer,(char *)&s_Yes);
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// if (iVar4 == 0) {
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// sectionName[4] = '\x01';
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// sectionName[5] = '\0';
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// sectionName[6] = '\0';
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// sectionName[7] = '\0';
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// sectionName[0] = -0x1a;
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// sectionName[1] = 'c';
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// sectionName[2] = 'D';
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// sectionName[3] = '\0';
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// sectionName + Field<0, 4>() = GetCurrentProcess();
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// SetProcessAffinityMask((HANDLE)sectionName + Field<0, 4>(),sectionName +
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// Field<4, 4>());
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// }
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// sectionName[4] = -0xe;
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// sectionName[5] = 'c';
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// sectionName[6] = 'D';
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// sectionName[7] = '\0';
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// r3_read_game_config_modem_quality();
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// r3_read_game_config_udp_port();
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return;
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}
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}
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