reman3/game_re/gh_fix/r3_read_gli_config.cxx

66 lines
2.4 KiB
C++

// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!!
#include <r3/binders/auto.h>
#include <gh_global.h>
#include <r3/config/static.hpp>
extern "C" {
undefined r3_config_setIdentifier(
const char *param_1); // 00470570 // r3_config_setIdentifier
void r3_config_setTexturesMem(
const char *param_1); // 00470f30 // r3_config_setTexturesMem
void r3_noop(void *p_cTxt1, void *p_cTxt2); // 00401100 // r3_noop
undefined
r3_read_game_config_udp_port(void); // 00446040 // r3_read_game_config_udp_port
undefined
r3_config_setGLIMode(const char *param_1); // 004704e0 // r3_config_setGLIMode
undefined r3_set_GameDataBinPath(
const char *param_1); // 0055a8d0 // r3_set_GameDataBinPath
undefined r3_read_game_config_modem_quality(
void); // 00445fc0 // r3_read_game_config_modem_quality
// 004460c0
void r3_read_gli_config(void) {
R3Config &config = getDefaultConfig();
r3_config_setGLIMode(config.gfxGliMode.c_str());
r3_config_setIdentifier(config.gfxIdentifier.c_str());
r3_config_setTexturesMem(config.gfxTexturesMem.c_str());
g_GLI_adapter = config.gfxAdapter;
r3_config_setIdentifier(config.gfxIdentifier.c_str());
g_config_tex_compressed = config.gfxTexturesCompressed;
g_GLI_tnl = config.gfxTnl;
g_GLI_trilinear = config.gfxTrilinear;
r3_config_setTexturesMem(config.gfxTexturesMem.c_str());
g_config_unused0 = 0;
g_config_camera_hor_axis = config.cameraHorizontalAxis;
g_config_camera_ver_axis = config.cameraVerticalAxis;
r3_set_GameDataBinPath(config.gameDataBinPath.c_str());
// GetPrivateProfileStringA
// (sectionName,s_SingleProcessor_005be308,&lpDefault_005be318,stringBuffer,0x104,local_204
// );
// /* Set single processor mode */
// iVar4 = strcmpi(stringBuffer,(char *)&s_Yes);
// if (iVar4 == 0) {
// sectionName[4] = '\x01';
// sectionName[5] = '\0';
// sectionName[6] = '\0';
// sectionName[7] = '\0';
// sectionName[0] = -0x1a;
// sectionName[1] = 'c';
// sectionName[2] = 'D';
// sectionName[3] = '\0';
// sectionName + Field<0, 4>() = GetCurrentProcess();
// SetProcessAffinityMask((HANDLE)sectionName + Field<0, 4>(),sectionName +
// Field<4, 4>());
// }
// sectionName[4] = -0xe;
// sectionName[5] = 'c';
// sectionName[6] = 'D';
// sectionName[7] = '\0';
// r3_read_game_config_modem_quality();
// r3_read_game_config_udp_port();
return;
}
}