reman3/game_re/gh_fix/gfx_init.cxx

194 lines
6.7 KiB
C++

// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!!
#include <r3/binders/auto.h>
#include <gh_global.h>
extern "C" {
undefined FUN_00496ac0(void); // 00496ac0 // FUN_00496ac0 // cdecl
IDirect3D8 * Direct3DCreate8(UINT SDKVersion); // 0051e0a8 // Direct3DCreate8 // stdcall
undefined FUN_00470b00(void); // 00470b00 // FUN_00470b00 // cdecl
undefined FUN_00484ea0(undefined4 param_1); // 00484ea0 // FUN_00484ea0 // cdecl
// 0046f870
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Enum "_D3DFORMAT": Some values do not have unique names */
undefined4 __stdcall gfx_init(HWND hwnd,int param_2,UINT param_3,UINT param_4,int param_5)
{
undefined4 *puVar1;
HRESULT HVar2;
int iVar3;
D3DFORMAT AdapterFormat;
D3DPRESENT_PARAMETERS *pDVar4;
D3DDISPLAYMODE DStack_54;
D3DDISPLAYMODE displayMode;
D3DPRESENT_PARAMETERS DStack_34;
puVar1 = &DAT_007eaf60;
for (iVar3 = 0x13; iVar3 != 0; iVar3 = iVar3 + -1) {
*puVar1 = 0;
puVar1 = puVar1 + 1;
}
puVar1 = &g_gfx_lastColorOp;
for (iVar3 = 0x58; iVar3 != 0; iVar3 = iVar3 + -1) {
*puVar1 = 0;
puVar1 = puVar1 + 1;
}
puVar1 = &DAT_007eb044;
do {
*puVar1 = 0xbf800000;
puVar1 = puVar1 + 0xb;
} while ((int)puVar1 < 0x7eb1a4);
DAT_005bf684 = param_2;
if (param_2 == 0) {
_DAT_005e6c20 = g_GLI_width0;
_DAT_005e6c24 = g_GLI_height0;
DAT_005e6c28 = g_GLI_bitdepth0;
if (param_3 == 0) {
param_3 = g_GLI_width0;
}
if (param_4 == 0) {
param_4 = g_GLI_height0;
}
if (param_5 == 0) {
param_5 = g_GLI_bitdepth0;
}
}
else {
_DAT_005e6c20 = param_3;
_DAT_005e6c24 = param_4;
DAT_005e6c28 = param_5;
}
gfx_d3d = Direct3DCreate8(0xdc);
if (gfx_d3d == (IDirect3D8 *)0x0) {
return 1;
}
HVar2 = (*gfx_d3d->lpVtbl->GetAdapterDisplayMode)(gfx_d3d,0,&displayMode);
if (HVar2 < 0) {
return 1;
}
pDVar4 = &DStack_34;
for (iVar3 = 0xd; iVar3 != 0; iVar3 = iVar3 + -1) {
pDVar4->BackBufferWidth = 0;
pDVar4 = (D3DPRESENT_PARAMETERS *)&pDVar4->BackBufferHeight;
}
DStack_34.Windowed = (BOOL)(DAT_005bf684 == 0);
if (DAT_005bf684 == 0) {
DStack_34.SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
DStack_34.BackBufferFormat = displayMode.Format;
param_5 = FUN_00484ea0(displayMode.Format);
AdapterFormat = displayMode.Format;
DAT_005e6c28 = param_5;
}
else {
DStack_34.SwapEffect = D3DSWAPEFFECT_FLIP;
if (param_5 == 0x10) {
DStack_34.BackBufferFormat = D3DFMT_R5G6B5;
AdapterFormat = D3DFMT_R5G6B5;
}
else {
DStack_34.BackBufferFormat = D3DFMT_A8R8G8B8;
AdapterFormat = D3DFMT_X8R8G8B8;
}
}
DStack_34.FullScreen_PresentationInterval = (UINT)(DAT_005bf684 != 0);
DStack_34.BackBufferHeight = param_4;
DStack_34.BackBufferCount = 1;
DStack_34.EnableAutoDepthStencil = 1;
DStack_34.FullScreen_RefreshRateInHz = 0;
DStack_34.BackBufferWidth = param_3;
if (0x10 < param_5) {
HVar2 = (*gfx_d3d->lpVtbl->CheckDeviceFormat)
(gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,AdapterFormat,2,D3DRTYPE_SURFACE,
D3DFMT_D24S8);
if (HVar2 == 0) {
DStack_34.AutoDepthStencilFormat = D3DFMT_D24S8;
DAT_0063be50 = 1;
goto LAB_0046fa6f;
}
HVar2 = (*gfx_d3d->lpVtbl->CheckDeviceFormat)
(gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,AdapterFormat,2,D3DRTYPE_SURFACE,
D3DFMT_D32);
DAT_0063be50 = 0;
if (HVar2 == 0) {
DStack_34.AutoDepthStencilFormat = D3DFMT_D32;
goto LAB_0046fa6f;
}
}
DAT_0063be50 = 0;
DStack_34.AutoDepthStencilFormat = D3DFMT_D16;
(*gfx_d3d->lpVtbl->CheckDeviceFormat)
(gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,AdapterFormat,2,D3DRTYPE_SURFACE,D3DFMT_D16);
LAB_0046fa6f:
DStack_34.Flags = 1;
if (g_GLI_tnl == '\0') {
HVar2 = (*gfx_d3d->lpVtbl->CreateDevice)
(gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,hwnd,0x24,&DStack_34,&gfx_device);
if (HVar2 < 0) {
return 1;
}
}
else {
HVar2 = (*gfx_d3d->lpVtbl->CreateDevice)
(gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,hwnd,0x44,&DStack_34,&gfx_device);
if ((HVar2 < 0) &&
(HVar2 = (*gfx_d3d->lpVtbl->CreateDevice)
(gfx_d3d,g_GLI_adapter,D3DDEVTYPE_HAL,hwnd,0x24,&DStack_34,&gfx_device),
HVar2 < 0)) {
return 1;
}
}
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_NORMALIZENORMALS,0);
DAT_007eafa4 = 0;
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ZENABLE,1);
DAT_007eafa0 = 1;
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ZFUNC,4);
DAT_007eaf7c = 4;
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_DITHERENABLE,1);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_SPECULARENABLE,0);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_CULLMODE,1);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_COLORARG1,2);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_COLORARG2,0);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_COLOROP,4);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_MINFILTER,2);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,0,D3DTSS_MAGFILTER,2);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,1,D3DTSS_MINFILTER,2);
(*gfx_device->lpVtbl->SetTextureStageState)(gfx_device,1,D3DTSS_MAGFILTER,2);
FUN_00470b00();
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ALPHATESTENABLE,0);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ALPHAFUNC,7);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_ALPHAREF,0xc0);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_CLIPPING,1);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_LIGHTING,0);
DAT_007eafcc = 0x3f800000;
DAT_007eafc8 = 0x3f800000;
DAT_007eafc4 = 0x3f800000;
DAT_007eafc0 = 0x3f800000;
_DAT_007eafdc = 0x3f800000;
_DAT_007eafd8 = 0x3f800000;
_DAT_007eafd4 = 0x3f800000;
_DAT_007eafd0 = 0x3f800000;
_DAT_007eaff8 = 0;
_DAT_007eaff4 = 0;
_DAT_007eaff0 = 0;
_DAT_007eaffc = 0x3f800000;
_DAT_007eb000 = 0;
(*gfx_device->lpVtbl->SetMaterial)(gfx_device,(D3DMATERIAL8 *)&DAT_007eafc0);
(*gfx_device->lpVtbl->SetRenderState)(gfx_device,D3DRS_FOGVERTEXMODE,3);
if ((g_startOfGfxStruct.d3dSurface != (IDirect3DSurface8 *)0x0) ||
(HVar2 = (*gfx_device->lpVtbl->GetBackBuffer)
(gfx_device,0,D3DBACKBUFFER_TYPE_MONO,&g_startOfGfxStruct.d3dSurface),
HVar2 == 0)) {
(*gfx_device->lpVtbl->GetDisplayMode)(gfx_device,&DStack_54);
DStack_54.Height = 0;
DStack_54.Width = DStack_54.RefreshRate;
_g_perfCounterRate = (float)DStack_54.RefreshRate;
FUN_00496ac0();
}
return 0;
}
}