reman3/Rayman_X/cpa/exe/main/GAMEDATA/GAME.DSC

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; SCR 201
; Scripts Parser Version 2.0.1
; (c) Ubi Simulations 1997
;***************************************************************************
;*** This section contain all data's directories classed by type of file ***
;*** it can be used to overload one or more files without destroy ***
;*** old files ***
;***************************************************************************
{DirectoriesDescription:
;*** Texture's directory ***
DirectoryOfEngineDLL("DLL")
;*** Texture's directory ***
DirectoryOfTexture("\World\Graphics\Textures")
DirectoryOfFixTexture("\FixTex")
;*** Texts directory ***
DirectoryOfTexts("\Texts")
;*** GameData directories ***
DirectoryOfGameData("GameData")
;*** World directories ***
DirectoryOfWorld("\World")
;*** Levels directories ***
DirectoryOfLevels("\World\Levels")
;*** Families directories ***
DirectoryOfFamilies("\World\Levels\_Common\Families")
;*** Characters directories ***
DirectoryOfCharacters("\World\Levels")
;*** Animations directories ***
DirectoryOfAnimations("\World\Graphics\Anims")
;*** Graphic Objects directories ***
DirectoryOfGraphicsClasses("\World\Graphics\Objects\Classes")
DirectoryOfGraphicsBanks("\World\Graphics\Objects\Banks")
;*** Mechanics directories ***
DirectoryOfMechanics("\World\Libraries\Mechanics")
;*** SoundData directories ***
DirectoryOfSound("\World\Sound")
; DirectoryOfSound("\World\Sound\English")
;*** Material directories ***
DirectoryOfVisuals("\World\Graphics\Visuals")
DirectoryOfMaterials("\World\Libraries\Materials")
;*** Environment directories ***
DirectoryOfEnvironment("\World\Libraries\Environment")
;*** SaveGame directories ***
DirectoryOfSaveGame("\SaveGame")
;*** Extras directories ***
DirectoryOfExtras("\Extras")
;*** Vignettes directories ***
DirectoryOfVignettes("\Vignette")
;*** Options directory ***
DirectoryOfOptions("\Options")
;*** Options directory ***
DirectoryOfZdx("\World\Levels")
;*** Options directory ***
DirectoryOfLipsSync("\World\SyncLips\English")
;*** Effects Directory ***
DirectoryOfEffects("\World\Effects")
}
;********************
;*** Concat files ***
;********************
{BigFiles:
; Vignettes("\Vignette.cnt")
Textures("\Textures.cnt")
}
{Vignette:
; LoadVignette("UbiSoft.bmp")
; DisplayVignette
}
;******************************************
;*** Input devices manager descriptions ***
;******************************************
{InputDeviceManagerDescription:
InitInputDeviceManager(16)
; List of all the keys and buttons
AddInputDeviceFile("KeyDef.ipt")
; List of the active devices
AddInputDeviceFile("Device.ipt")
; List of the actions for the AI
AddInputDeviceFile("AiAction.ipt")
AddInputDeviceFile("Camera.ipt")
; List of the actions for the engine
AddInputDeviceFile("Debug.ipt")
AddInputDeviceFile("Cheat.ipt")
Computetable()
; For the engine to use the actions
AddInputDeviceFile("Link.ipt")
}
;*******************
;*** Text loader ***
;*******************
{Texts:
AddStringsFile("Game.txt")
AddStringsFile("Cheats.txt")
AddStringsFile("Cinematiques_SUN.txt")
AddStringsFile("Cinematiques_MOM.txt")
AddStringsFile("Cinematiques_SDZ.txt")
AddStringsFile("Cinematiques_NIK.txt")
AddStringsFile("Dialogues_SUN.txt")
AddStringsFile("Dialogues_MOM.txt")
AddStringsFile("Dialogues_SDZ.txt")
AddStringsFile("Dialogues_NIK.txt")
AddStringsFile("Menus.txt")
AddStringsFile("MapMonde.txt")
AddStringsFile("Livre.txt")
AddStringsFile("Demos.txt")
AddStringsFile("AOJ_jcp_cb_xp.txt")
AddStringsFile("Textes_FRH.txt")
AddStringsFile("course.txt")
AddStringsFile("Seat_10_hp.txt")
AddStringsFile("Cinematiques_OLD.txt")
AddStringsFile("Raycap.txt")
; AddStringsFile("CdtStd.txt")
; AddStringsFile("CdtNme.txt")
; AddStringsFile("Credits.txt")
; AddStringsFile("SaveName.txt")
}
;***********************************
;*** Random manager descriptions ***
;***********************************
{RandomManagerDescription:
InitRandomManager("Game.rnd")
}
;********************
;*** Game Options ***
;********************
{GameOptionsFile:
DefaultFile("Default.cfg")
CurrentFile("Current.cfg")
; SkipMainMenu
; CreditsLevelName(outro)
;FrameSynchro(ON,0,50) hystreresis 50%
;2 trames minimum
FrameSynchro(ON,2,95)
}
;****************************************************************************************
;*** Binary Use ***
;*** UseA3b : 0=Use A3B, 1=Don't use A3B, 2=Force generate A3B ***
;*** UseBinaryMod : 0=Don't use binary MOD 1=Use binary MOD ***
;*** UseBinaryData : 0=Don't use binary data 1=Use binary data 2=Generate binary data ***
;****************************************************************************************
{BinaryUse:
UseA3b(0)
UseBinaryMod(0)
UseBinaryData(0)
}
{FirstLevelDescription:
LevelName(MapTuto_F)
LevelName(Gymg)
LevelName(raygear)
LevelName(MapTuto_G)
LevelName(MapTuto_T)
LevelName(MapTuto_V)
LevelName(lvl1G)
}
;*********************************************
;*** Dimentionnement des stacks Animation ***
;*** Max 65534 sauf pour FramesKF (+4.10E9)***
;*** La taille represe le nommbre d'elem. ***
;*********************************************
; NE PAS CHANGER L'ORDRE 0 --> A3dGeneral .... 11 --> MorphData
{AnimStacks:
A3dGeneral(1500)
Vertexes(70000)
Quaternions(60000)
Hierarchies(5000)
NTTO(40000)
OnlyFrames(30000)
Channels(30000)
Frames(52000)
FramesKF(230000)
KeyFrames(70000)
Events(5000)
MorphData(30000)
}