reman3/Rayman_X/cpa/exe/main/GAMEDATA/Options/Camera.ipt

136 lines
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;*************************
;*************************
{InputAction:CamLeft_PAD(Options)
JoyOrPadPressed(0,PadButton2)
}
{InputAction:CamRight_PAD(Options)
JoyOrPadPressed(0,PadButton3)
}
;*************************
; Actions for the camera
;*************************
; Actions for the retail version
{InputAction:BT_Camera_Look
Or
KeyPressed(Pad0)
And
ActionValidated(CamLeft_PAD)
ActionValidated(CamRight_PAD)
}
{InputAction:BT_Camera_LookRight
Or
KeyPressed(Right)
ActionValidated(Button_RightAnalogic)
}
{InputAction:BT_Camera_LookLeft
Or
KeyPressed(Left)
ActionValidated(Button_LeftAnalogic)
}
{InputAction:BT_Camera_LookUp
Or
KeyPressed(Up)
ActionValidated(Button_UpAnalogic)
}
{InputAction:BT_Camera_LookDown
Or
KeyPressed(Down)
ActionValidated(Button_DownAnalogic)
}
{InputAction:Cam_Camera_Turn
Or
ActionValidated(CamLeft_PAD)
ActionValidated(CamRight_PAD)
}
{InputAction:Cam_Camera_TurnLeft
And
ActionValidated(CamLeft_PAD)
ActionInvalidated(CamRight_PAD)
}
{InputAction:Cam_Camera_TurnRight
And
ActionValidated(CamRight_PAD)
ActionInvalidated(CamLeft_PAD)
}
{InputAction:Cam_Camera_CutBehind
; And
; JoyOrPadPressed(0,PadButton2)
; JoyOrPadPressed(0,PadButton5)
KeyPressed(Pad5)
}
{InputAction:Cam_Camera_SwitchMode
And
JoyOrPadPressed(0,PadButton5)
Not
JoyOrPadPressed(0,PadButton2)
}
{InputAction:Cam_pad_c
JoyOrPadPressed(0,PadButton5)
}
{InputAction:Cam_pad_d
JoyOrPadPressed(0,PadButton5)
}
{InputAction:Cam_Camera_Quake
KeyPressed(Pad4)
}
; Actions for the debug version
{InputAction:BT_Camera_Num1
KeyPressed(Pad1)
}
{InputAction:BT_Camera_Num2
KeyPressed(Pad2)
}
{InputAction:BT_Camera_Num6
KeyPressed(Pad6)
}
{InputAction:BT_Camera_Num7
KeyPressed(Pad7)
}
{InputAction:BT_Camera_Num8
KeyPressed(Pad8)
}
{InputAction:BT_Camera_Num9
KeyPressed(Pad9)
}
{InputAction:BT_Camera_IncDist
KeyPressed("Pad+")
}
{InputAction:BT_Camera_DecDist
KeyPressed("Pad-")
}