reman3/Rayman_X/cpa/exe/main/GAMEDATA/Options/DEBUG.IPT

154 lines
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;*****************************
;*** Debug defined actions ***
;*****************************
; All these actions are used only by the engine and not by the AI
; They will have to be removed for the retail version
{InputAction:ClearOptionsDisplayed
KeyJustPressed(²)
}
{InputAction:DisplayZDC
KeyJustPressed(Z)
}
{InputAction:ReinitTheMap
Or
KeyJustPressed(F11)
And
And
JoyOrPadPressed(0,PadButton4)
JoyOrPadPressed(0,PadButton5)
{Sequence:
Pad(0, PadButton0)
Pad(0, PadButton1)
}
}
{InputAction:ChooseLevel
Or
KeyJustPressed(F9)
And
And
JoyOrPadPressed(0,PadButton4)
JoyOrPadPressed(0,PadButton5)
{Sequence:
Pad(0, PadButton1)
Pad(0, PadButton0)
}
}
{InputAction:ChooseLevelUp
Or
KeyJustPressed(Up)
JoyOrPadPressed(0,PadButton5)
}
{InputAction:ChooseLevelDown
Or
KeyJustPressed(Down)
JoyOrPadPressed(0,PadButton4)
}
{InputAction:ChooseLevelValidate
Or
KeyJustPressed(" ")
JoyOrPadPressed(0,PadButton0)
}
{InputAction:ChooseLevelInvalidate
Or
KeyJustPressed(Q)
JoyOrPadPressed(0,PadButton1)
}
{InputAction:DisplayRaster
KeyPressed(F10)
}
{InputAction:DisplayRasterMode
KeyJustPressed(F3)
}
{InputAction:DisplayRasterPCU64
KeyJustPressed(F4)
}
{InputAction:DisplayModeToggle
KeyJustPressed(D)
}
{InputAction:DisplayOnlyStatic
KeyJustPressed(O)
}
{InputAction:DisplaySectorInfos
KeyJustPressed(S)
}
{InputAction:DisplayWaypoints
KeyJustPressed(P)
}
{InputAction:DisplayRayTraceSegments
KeyJustPressed(H)
}
{InputAction:DisplayActivatedGendoors
KeyJustPressed(G)
}
{InputAction:DisplayBoundingVolumes
KeyJustPressed(U)
}
{InputAction:DisplayLight
; KeyJustPressed("$")
}
{InputAction:SnapShot
KeyJustPressed("F8")
}
{InputAction:CheatGrappin
KeyJustPressed(3)
}
{InputAction:CheatAccumulation
KeyJustPressed(4)
}
{InputAction:DisplayTextOverScan
KeyPressed("!")
}
{InputAction:AltDisplayTextOverScan
And
KeyPressed(LeftShift)
KeyPressed("!")
}
{InputAction:GliMenu_Activate
KeyPressed(Del)
}
{InputAction:GliMenu_Next
KeyPressed(End)
}
{InputAction:GliMenu_Prev
KeyPressed(Home)
}
{InputAction:GliMenu_Select
KeyPressed(Next)
}
{InputAction:GliMenu_Zoom
KeyPressed(Prior)
}
{InputAction:GliMenu_Goto
KeyPressed(Ins)
}
{InputAction:StartStopStep
KeyPressed(F5)
}
{InputAction:PulseStep
KeyPressed(F6)
}