154 lines
2.3 KiB
Plaintext
154 lines
2.3 KiB
Plaintext
;*****************************
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;*** Debug defined actions ***
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;*****************************
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; All these actions are used only by the engine and not by the AI
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; They will have to be removed for the retail version
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{InputAction:ClearOptionsDisplayed
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KeyJustPressed(²)
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}
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{InputAction:DisplayZDC
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KeyJustPressed(Z)
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}
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{InputAction:ReinitTheMap
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Or
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KeyJustPressed(F11)
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And
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And
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JoyOrPadPressed(0,PadButton4)
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JoyOrPadPressed(0,PadButton5)
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{Sequence:
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Pad(0, PadButton0)
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Pad(0, PadButton1)
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}
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}
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{InputAction:ChooseLevel
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Or
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KeyJustPressed(F9)
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And
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And
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JoyOrPadPressed(0,PadButton4)
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JoyOrPadPressed(0,PadButton5)
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{Sequence:
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Pad(0, PadButton1)
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Pad(0, PadButton0)
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}
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}
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{InputAction:ChooseLevelUp
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Or
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KeyJustPressed(Up)
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JoyOrPadPressed(0,PadButton5)
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}
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{InputAction:ChooseLevelDown
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Or
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KeyJustPressed(Down)
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JoyOrPadPressed(0,PadButton4)
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}
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{InputAction:ChooseLevelValidate
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Or
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KeyJustPressed(" ")
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JoyOrPadPressed(0,PadButton0)
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}
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{InputAction:ChooseLevelInvalidate
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Or
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KeyJustPressed(Q)
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JoyOrPadPressed(0,PadButton1)
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}
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{InputAction:DisplayRaster
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KeyPressed(F10)
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}
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{InputAction:DisplayRasterMode
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KeyJustPressed(F3)
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}
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{InputAction:DisplayRasterPCU64
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KeyJustPressed(F4)
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}
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{InputAction:DisplayModeToggle
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KeyJustPressed(D)
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}
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{InputAction:DisplayOnlyStatic
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KeyJustPressed(O)
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}
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{InputAction:DisplaySectorInfos
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KeyJustPressed(S)
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}
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{InputAction:DisplayWaypoints
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KeyJustPressed(P)
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}
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{InputAction:DisplayRayTraceSegments
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KeyJustPressed(H)
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}
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{InputAction:DisplayActivatedGendoors
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KeyJustPressed(G)
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}
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{InputAction:DisplayBoundingVolumes
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KeyJustPressed(U)
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}
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{InputAction:DisplayLight
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; KeyJustPressed("$")
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}
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{InputAction:SnapShot
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KeyJustPressed("F8")
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}
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{InputAction:CheatGrappin
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KeyJustPressed(3)
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}
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{InputAction:CheatAccumulation
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KeyJustPressed(4)
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}
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{InputAction:DisplayTextOverScan
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KeyPressed("!")
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}
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{InputAction:AltDisplayTextOverScan
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And
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KeyPressed(LeftShift)
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KeyPressed("!")
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}
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{InputAction:GliMenu_Activate
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KeyPressed(Del)
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}
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{InputAction:GliMenu_Next
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KeyPressed(End)
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}
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{InputAction:GliMenu_Prev
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KeyPressed(Home)
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}
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{InputAction:GliMenu_Select
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KeyPressed(Next)
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}
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{InputAction:GliMenu_Zoom
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KeyPressed(Prior)
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}
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{InputAction:GliMenu_Goto
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KeyPressed(Ins)
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}
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{InputAction:StartStopStep
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KeyPressed(F5)
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}
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{InputAction:PulseStep
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KeyPressed(F6)
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}
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