reman3/Rayman_X/cpa/exe/main/GAMEDATA/Win_M23D.log

446 lines
15 KiB
Plaintext

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Convertion date :01/18/06 08:50:56
Convertion command : Bank cart - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties
---------------------Result-------------------------
Bank cart\cart.mod
Load...
Warning : Can't find a texture file guncar04.TIF
Warning : Can't find a texture file guncar05.TIF
Warning : Can't find a texture file guncar03.TIF
Warning : Can't find a texture file guncar01.TIF
Warning : Can't find a texture file guncar04.TIF
Warning : Can't find a texture file guncar05.TIF
Warning : Can't find a texture file guncar01.TIF
Warning : Can't find a texture file guncar03.TIF
Create Physical...
Save...
Bank cart converted
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Convertion date :01/18/06 08:54:10
Convertion command : Bank cart - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties
Family Cart
---------------------Result-------------------------
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Convertion date :01/20/06 11:57:30
Convertion command : Level maptest01 - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level maptest01\maptest01.spo
Copy...
Delete RLI...
Load...
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Level maptest01 converted
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Convertion date :01/20/06 12:04:51
Convertion command : Level maptest01 - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level maptest01\maptest01.spo
Copy...
Delete RLI...
Load...
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Level maptest01 converted
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Convertion date :01/20/06 14:45:22
Convertion command : Level MapTest02 - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level MapTest02\maptest02.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file beach_polype_struct_txy.tga
Warning : Can't find a texture file beach_roche_ss_marin1_txy.tga
Warning : Can't find a texture file beach_polype_struct_txy.tga
Warning : Can't find a texture file beach_roche_ss_marin1_txy.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Level MapTest02 converted
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Convertion date :01/20/06 14:45:40
Convertion command : Level MapTest02 - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
Level MapTest02 - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Copy Textures - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
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Convertion date :02/06/06 15:28:31
Convertion command : Bank test - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties
---------------------Result-------------------------
Bank test\test.mod
Load...
Create Physical...
Save...
Bank test converted
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Convertion date :02/06/06 15:28:42
Convertion command : Bank test - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties
Family test
---------------------Result-------------------------
Save...
Family test converted
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*****************************************************
Convertion date :02/06/06 15:34:11
Convertion command : Bank test - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties
---------------------Result-------------------------
Bank test\test.mod
Load...
Create Physical...
Save...
Bank test converted
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Convertion date :02/06/06 15:34:20
Convertion command : Bank test - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties
Family test
---------------------Result-------------------------
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Convertion date :02/07/06 15:02:42
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_Floor.tga
Warning : Can't find a texture file LD_Floor.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Level Map_Gym converted
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*****************************************************
Convertion date :02/08/06 18:10:37
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Warning : Lgt file is not read by Max23dos
Level Map_Gym converted
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Convertion date :02/09/06 11:11:53
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Warning : Lgt file is not read by Max23dos
Level Map_Gym converted
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*****************************************************
Convertion date :02/09/06 11:18:50
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Warning : Lgt file is not read by Max23dos
Level Map_Gym converted
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*****************************************************
Convertion date :02/09/06 15:19:20
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Warning : Lgt file is not read by Max23dos
Level Map_Gym converted
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Convertion date :02/10/06 15:00:48
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Warning : Lgt file is not read by Max23dos
Level Map_Gym converted
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Convertion date :02/10/06 15:20:44
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Level Map_Gym converted
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Convertion date :02/13/06 16:43:07
Convertion command : Level Map_Gym - Ignore Designer Material Interactive Properties - Ignore Designer Visual Material Properties - Ignore Designer Sectors Information - Ignore Designer SPO Flags
---------------------Result-------------------------
Error : No file SuperObjectsFlags.txt in the RawData\World\Levels neither in the directory of the p
Level Map_Gym\map_gym.spo
Copy...
Delete RLI...
Load...
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Wall.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Sol.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_eau.tga
Warning : Can't find a texture file LD_Plaf.tga
Warning : Can't find a texture file LD_Wall.tga
Convert Matrix...
Convert Sectors and Surfaces...
Create Instantiated Physicals...
Create Physicals...
Save...
Level Map_Gym converted
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*****************************************************
Conversion date : 04/22/06 15:38:16
Conversion command :
##Bank Propulseur - Take Zones & Collisions from 3Dsmax - Take Material Interactive Properties from 3Dsmax - Take Material Visual Properties from 3Dsmax - Generate Blend RLI - Create basic family
---------------------Result-------------------------
Bank Propulseur\Propulseur.mod
Load...
Warning : Can't find a texture file GhT_Buste.tga
Warning : Can't find a texture file tronc_champi_Index.tga
Warning : Can't find a texture file dessus_champi_Idex.tga
Warning : Can't find a texture file GhT_Buste.tga
Warning : Can't find a texture file tronc_champi_Index.tga
Warning : Can't find a texture file dessus_champi_Idex.tga
Create Physical...
Save...
Bank Propulseur converted
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Conversion date :
04/22/06 15:38:25
Conversion command : ##Family Propulseur - Take Zones & Collisions from 3Dsmax
---------------------Result-------------------------
Family Propulseur\Propulseur.obj
Copy...
Load...
Create Physical...
Save...
Family Propulseur converted
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