reman3/Rayman_X/cpa/exe/main/GAMEDN64/FixTex/Hud/Game.hud

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//----------------------------------------------
// ID PaletteFileName
//----------------------------------------------
BEGIN_PALETTES
PLT_FONT Ray_Fnt_0
PLT_GAUGE_0 Jauge_Block
PLT_GAUGE_1 Jauge_Plt_1
END_PALETTES
//----------------------------------------------
// Id WxH TextureName PaletteID
//----------------------------------------------
BEGIN_CHARACTERS
HUD_SPRITE_HEALTH 8x8 Jauge_Block PLT_GAUGE_0
HUD_SPRITE_HEALTH_QUART 8x8 Jauge_Quart PLT_GAUGE_0
HUD_SPRITE_HEALTH_FOND 32x8 Jauge_Fond PLT_GAUGE_0
HUD_RM 32x32 RM_Icone RM_Icone
HUD_GT 32x32 GT_Icone GT_Icone
HUD_GF 32x32 GF_Icone GF_Icone
HUD_Cage 32x32 Cage_Icone Cage_Icone
HUD_Lums 32x32 lums_jaune lums_jaune
HUD_DG 32x32 DG_Icone DG_Icone
HUD_Etoile 16x16 Etoile_Icone Etoile_Icone
HUD_TEST0 8x8 Jauge_Plt_1 PLT_GAUGE_1
HUD_SPRITE_SLASH 16x16 Ray_Fnt_slash PLT_FONT
HUD_SPRITE_0 16x16 Ray_Fnt_0 PLT_FONT
HUD_SPRITE_1 16x16 Ray_Fnt_1 PLT_FONT
HUD_SPRITE_2 16x16 Ray_Fnt_2 PLT_FONT
HUD_SPRITE_3 16x16 Ray_Fnt_3 PLT_FONT
HUD_SPRITE_4 16x16 Ray_Fnt_4 PLT_FONT
HUD_SPRITE_5 16x16 Ray_Fnt_5 PLT_FONT
HUD_SPRITE_6 16x16 Ray_Fnt_6 PLT_FONT
HUD_SPRITE_7 16x16 Ray_Fnt_7 PLT_FONT
HUD_SPRITE_8 16x16 Ray_Fnt_8 PLT_FONT
HUD_SPRITE_9 16x16 Ray_Fnt_9 PLT_FONT
// HUD_SPRITE_POINT 16x16 Ray_Fnt_point PLT_FONT
END_CHARACTERS
//----------------------------------------------
// Index IdTexture
//----------------------------------------------
BEGIN_ICONES
0 HUD_RM
1 HUD_GT
2 HUD_GF
3 HUD_Cage
4 HUD_Lums
5 HUD_GT
6 HUD_GF
7 HUD_DG
8 HUD_Cage
9 HUD_Etoile
END_ICONES
//----------------------------------------------
// ID BgFileName
//----------------------------------------------
BEGIN_BGS
BG_GARDIENS Gardien_background
BG_RAYMAN Bg_rayman
END_BGS