reman3/Rayman_X/cpa/exe/main/GAMEDN64/GAME.LOL

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;SCR 201
; Scripts Parser Version 2.0.1
; (c) Ubi Simulations 1997
; custom script for n64
{LevelsNameList:MainGame(1)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Total ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
AddLevelInLevelsList(Gymg)
AddLevelInLevelsList(raygear)
AddLevelInLevelsList(MapTuto_F)
AddLevelInLevelsList(MapTuto_G)
AddLevelInLevelsList(MapTuto_T)
;AddLevelInLevelsList(MapTuto_V)
;AddLevelInLevelsList(lvl1G)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
}
;; Warning! Adding/removing backgrounds requires changes in fn_v_SnapshotFix()
;; in SCR2BIN file P_Fix.cpp
; the parameter in brackets is the number of palettes
{BackGround:IntroRayman(1)
MainTga(Fond\RaymanDS.TGA)
}
{BackGround:IntroUbiSoft(1)
MainTga(Fond\UbiSoftpetit.TGA)
}
{BackGround:FadeRayman(1)
MainTga(Fond\fade.tga)
}
{BackGround:DCLogo(1)
MainTga(Fond\dclogo.tga)
}
{BackGround:License(1)
MainTga(Fond\license.tga)
}
{Texts2:
AddStringsFile("ControllerPak.txt")
}