reman3/Rayman_X/cpa/exe/main/GAMEDN64/Options/AiAction.ipt

153 lines
2.3 KiB
Plaintext

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{InputAction:SpeedUp_Key(Options)
JoyAxeValue(0,PadYValue,-110,-20)
}
{InputAction:CamFollow_Pad(Options)
; JoyPressed(0,R_TRIG)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Actions for the retail version
{InputAction:Button_Start
JoyPressed(0,PAD_BUTTON_START)
}
{InputAction:Button_PreviousMenu
JoyPressed(0,PAD_BUTTON_B)
}
{InputAction:Button_Selection
JoyPressed(0,PAD_BUTTON_A)
}
{InputAction:Button_XAnalogic
JoyAxeValue(0,PadXValue,-110,110)
}
{InputAction:Button_YAnalogic
JoyAxeValue(0,PadYValue,-110,110)
}
{InputAction:Button_LeftAnalogic
JoyAxeValue(0,PadXValue,-110,-20)
}
{InputAction:Button_RightAnalogic
JoyAxeValue(0,PadXValue,20,110)
}
{InputAction:Button_UpAnalogic
JoyAxeValue(0,PadYValue,-110,-20)
}
{InputAction:Button_DownAnalogic
JoyAxeValue(0,PadYValue,20,110)
}
{InputAction:Button_Ghost
Or
JoyPressed(0,PAD_BUTTON_X)
JoyPressed(0,PAD_BUTTON_L)
}
{InputAction:Button_Paf
JoyPressed(0,PAD_BUTTON_A)
}
{InputAction:Button_Jump
JoyPressed(0,PAD_BUTTON_B)
}
{InputAction:Button_Poing
JoyPressed(0,PAD_BUTTON_Y)
}
{InputAction:Button_L
JoyPressed(0,PAD_BUTTON_L)
}
{InputAction:Button_LateralWalk
JoyPressed(0,PAD_BUTTON_R)
}
{InputAction:JoystickMoveOrder
Or
Or
Or
ActionValidated(Button_LeftAnalogic)
ActionValidated(Button_RightAnalogic)
ActionValidated(Button_UpAnalogic)
ActionValidated(Button_DownAnalogic)
}
{InputAction:PAD_BoutonDroit
}
{InputAction:Button_1
}
{InputAction:Button_2
}
; Actions for the debug version
{InputAction:Button_Left
JoyPressed(0,PAD_BUTTON_LEFT)
}
{InputAction:Button_Right
JoyPressed(0,PAD_BUTTON_RIGHT)
}
{InputAction:Button_Up
JoyPressed(0,PAD_BUTTON_UP)
}
{InputAction:Button_Down
JoyPressed(0,PAD_BUTTON_DOWN)
}
{InputAction:Button_SpeedUp
}
{InputAction:KeyboardMoveOrder
; Or
; Or
; Or
; ActionValidated(Button_Left)
; ActionValidated(Button_Right)
; ActionValidated(Button_Up)
; ActionValidated(Button_Down)
}
{InputAction:MoveLeft
; Or
; ActionValidated(Button_LeftAnalogic)
; ActionValidated(Button_Left)
}
{InputAction:MoveRight
; Or
; ActionValidated(Button_RightAnalogic)
; ActionValidated(Button_Right)
}
{InputAction:MoveUp
; Or
; ActionValidated(Button_UpAnalogic)
; ActionValidated(Button_Up)
}
{InputAction:MoveDown
; Or
; ActionValidated(Button_DownAnalogic)
; ActionValidated(Button_Down)
}