reman3/Rayman_X/cpa/exe/main/GAMEDN64/Options/Camera.ipt

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;*************************
;*************************
{InputAction:CamLeft_PAD(Options)
}
{InputAction:CamRight_PAD(Options)
}
;*************************
; Actions for the camera
;*************************
; Actions for the retail version
{InputAction:BT_Camera_Look
JoyPressed(0,PAD_BUTTON_X)
}
{InputAction:BT_Camera_LookRight
ActionValidated(Button_RightAnalogic)
}
{InputAction:BT_Camera_LookLeft
ActionValidated(Button_LeftAnalogic)
}
{InputAction:BT_Camera_LookUp
ActionValidated(Button_DownAnalogic)
}
{InputAction:BT_Camera_LookDown
ActionValidated(Button_UpAnalogic)
}
{InputAction:Cam_Camera_Turn
JoyPressed(0,PAD_BUTTON_Y)
}
{InputAction:Cam_Camera_TurnLeft
And
JoyPressed(0,PAD_BUTTON_Y)
Or
JoyPressed(0,PAD_BUTTON_LEFT)
ActionValidated(Button_LeftAnalogic)
}
{InputAction:Cam_Camera_TurnRight
And
JoyPressed(0,PAD_BUTTON_Y)
Or
JoyPressed(0,PAD_BUTTON_RIGHT)
ActionValidated(Button_RightAnalogic)
}
{InputAction:Cam_Camera_CutBehind
JoyPressed(0,PAD_BUTTON_L)
}
{InputAction:Cam_Camera_SwitchMode
JoyPressed(0,PAD_BUTTON_SELECT)
}
{InputAction:Cam_PAD_C
And
JoyPressed(0,PAD_BUTTON_Y)
JoyPressed(0,PAD_BUTTON_LEFT)
}
{InputAction:Cam_PAD_D
And
JoyPressed(0,PAD_BUTTON_Y)
JoyPressed(0,PAD_BUTTON_RIGHT)
}
{InputAction:Cam_Camera_Quake
}
; Actions for the debug version
{InputAction:BT_Camera_Num1
}
{InputAction:BT_Camera_Num2
}
{InputAction:BT_Camera_Num6
}
{InputAction:BT_Camera_Num7
}
{InputAction:BT_Camera_Num8
}
{InputAction:BT_Camera_Num9
}
{InputAction:BT_Camera_IncDist
}
{InputAction:BT_Camera_DecDist
}