reman3/Rayman_X/cpa/tempgrp/GAM/Actions/allactsCB.c

83 lines
2.1 KiB
C

#include "ToolsCPA.h"
#include "Options/Options.h"
#include "Macros.h"
#include "Main.h"
#include "Actions/AllActs.h"
#include "Structur/3DOSLkTb.h"
#include "Structur/ErrGame.h"
#include "Structur/EngMode.h"
#include "Structur/Objects.h"
#include "Structur/StdObjSt.h"
#include "Structur/GameScpt.h"
#include "Structur/MemGame.h"
#include "Always.h"
#include "Basic.h"
#include "Engine.h"
#include "GameEng.h"
#include "LoadLvl.h"
#include "MainChar.h"
#include "ObjType.h"
#include "ZeMem.h"
#include "ldt.h"
/*****************************************************************
Name:
Description: Create callback for LDT
Author: Mircea Petrescu
Date: 8/21/98
Modified:
*****************************************************************/
int fn_iCreateOneCharacter( LDT_tdst_Link *pLink )
{
struct tdstEngineObject_ *p_stEngineObject;
MMG_fn_vAddMemoryInfo( MMG_C_lTypeGAM , MMG_C_lSubTypeEngineObject , 0 );
p_stEngineObject=(tdstEngineObject *)M_p_GameMallocInHLM(sizeof(struct tdstEngineObject_));
pLink->pObject=(void *)p_stEngineObject;
return 0;
}
/*****************************************************************
Name:
Description: Load callback for LDT
Author: Mircea Petrescu
Date: 8/21/98
Modified: Scripa Ovidiu 09/01/98
*****************************************************************/
int fn_iLoadOneCharacter( LDT_tdst_Link *pLink )
{
LDT_tdeParseResult result=ParseResult_BeginSection;
struct tdstEngineObject_ *p_stEngineObject=(struct tdstEngineObject_ *)pLink->pObject;
char szTextWindows[_MAX_PATH];
char szForScript[_MAX_PATH];
int iLen;
sprintf(szTextWindows,"Chargement de %s", pLink->szName);
fn_vChangeWindowTitle(szTextWindows);
iLen=LDT_ComputeSectionName(pLink, szForScript);
SCR_M_v_Link_SetAdditionalLong(SCR_fnp_st_Link_SetValue(&g_st3DOSLinkTable.stCharacter,szForScript,(unsigned long)p_stEngineObject),1,iLen);
/* OS - load 'Character' subsections : 3dData, StandardGame, Brain, Dynam, CollSet, SectInfo, CineInfo, MSWay, MSLight*/
do{
result=LDT_GetNextEntry();
if( result== ParseResult_BeginSection )
LDT_LoadSection( NULL );
}while ( result!=ParseResult_EndSection );
return 0;
}