reman3/Rayman_X/cpa/tempgrp/GliGlou/Drivers/GLIDE3/inc/Glide2To3.h

45 lines
1.5 KiB
C

#ifndef __GLIDE2TO3_H__
#define __GLIDE2TO3_H__
typedef struct
{
float sow; /* s texture ordinate (s over w) */
float tow; /* t texture ordinate (t over w) */
float oow; /* 1/w (used mipmapping - really 0xfff/w) */
} GrTmuVertex;
typedef struct
{
float x, y, z; /* X, Y, and Z of scrn space -- Z is ignored */
float r, g, b; /* R, G, B, ([0..255.0]) */
float ooz; /* 65535/Z (used for Z-buffering) */
float a; /* Alpha [0..255.0] */
float oow; /* 1/W (used for W-buffering, texturing) */
GrTmuVertex tmuvtx[GLIDE_NUM_TMU];
} OldGrVertex;
#define GLI_tdScreenVertx OldGrVertex
#define GR_VERTEX_X_OFFSET 0
#define GR_VERTEX_Y_OFFSET 1
#define GR_VERTEX_Z_OFFSET 2
#define GR_VERTEX_R_OFFSET 3
#define GR_VERTEX_G_OFFSET 4
#define GR_VERTEX_B_OFFSET 5
#define GR_VERTEX_OOZ_OFFSET 6
#define GR_VERTEX_A_OFFSET 7
#define GR_VERTEX_OOW_OFFSET 8
#define GR_VERTEX_SOW_TMU0_OFFSET 9
#define GR_VERTEX_TOW_TMU0_OFFSET 10
#define GR_VERTEX_OOW_TMU0_OFFSET 11
#define GR_VERTEX_SOW_TMU1_OFFSET 12
#define GR_VERTEX_TOW_TMU1_OFFSET 13
#define GR_VERTEX_OOW_TMU1_OFFSET 14
#if (GLIDE_NUM_TMU > 2)
#define GR_VERTEX_SOW_TMU2_OFFSET 15
#define GR_VERTEX_TOW_TMU2_OFFSET 16
#define GR_VERTEX_OOW_TMU2_OFFSET 17
#endif
#endif