241 lines
7.7 KiB
Plaintext
241 lines
7.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="OpenGL" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=OpenGL - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "OpenGL.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "OpenGL.mak" CFG="OpenGL - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "OpenGL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "OpenGL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "OpenGL - Win32 Retail" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/cpa/tempgrp/GliGlou/Drivers/OpenGL", MVPAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "OpenGL - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /I "t:\mssdk\include" /D "NDEBUG" /D "_WINDOWS" /D "USE_PROFILER" /D "WIN32" /D "GLI_OPENGL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"x:\cpa\exe\main\dll\GliOGLvr.dll"
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!ELSEIF "$(CFG)" == "OpenGL - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /I "t:\mssdk\include" /D "_DEBUG" /D "VISUAL" /D "USE_PROFILER" /D "MTH_CHECK" /D "CPA_WANTS_EXPORT" /D "WIN32" /D "GLI_OPENGL" /U "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /U "x:\cpa\public" /U "x:\cpa\public\gli" /U "x:\cpa\public\geo" /U "inc" /U "x:\cpa\tempgrp\gliglou\multidrv\inc" /U "..\\" /U "t:\mssdk\include" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"x:\cpa\exe\main\dll\GliOGLvd.dll" /pdbtype:sept
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!ELSEIF "$(CFG)" == "OpenGL - Win32 Retail"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "temp\retail"
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# PROP BASE Intermediate_Dir "temp\retail"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Temp\Retail"
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# PROP Intermediate_Dir "Temp\Retail"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /D "NDEBUG" /D "_WINDOWS" /D "RETAIL" /D "WIN32" /D "GLI_OPENGL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"x:\cpa\exe\main\dll\GliOGLvf.dll"
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!ENDIF
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# Begin Target
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# Name "OpenGL - Win32 Release"
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# Name "OpenGL - Win32 Debug"
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# Name "OpenGL - Win32 Retail"
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# Begin Group "Src"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\Acces_ALL.c
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!IF "$(CFG)" == "OpenGL - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "OpenGL - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "OpenGL - Win32 Retail"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ClipTRIANGLES.c
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# End Source File
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# Begin Source File
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SOURCE=..\DllCom.c
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# End Source File
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# Begin Source File
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SOURCE=..\GliDLL.def
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Acces.c
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!IF "$(CFG)" == "OpenGL - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Dll.c
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Domat.c
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Errors.c
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SOURCE=.\Src\OGL_Func.c
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_HdwTx.c
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Init.c
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Lock.c
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\Src\OGL_Thread.c
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# End Source File
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# End Group
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# Begin Group "inc"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\DllCom.h
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# End Source File
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SOURCE=.\Inc\OGL_Errors.h
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# End Source File
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SOURCE=.\Inc\OGL_Options.h
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SOURCE=.\Inc\OGL_Thread.h
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# PROP Default_Filter ""
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SOURCE=T:\dxsdk\sdk\lib\ddraw.lib
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SOURCE=.\OpenGL.mak
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# End Project
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