reman3/Rayman_X/cpa/tempgrp/NET/NET.DSP

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# Microsoft Developer Studio Project File - Name="NET" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=NET - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Net.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Net.mak" CFG="NET - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "NET - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "NET - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/cpa/tempgrp/NET", FPDAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
!IF "$(CFG)" == "NET - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "X:\Cpa\Public" /I "T:\Ten\CODING\INCL" /I "T:\GameService" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c
# SUBTRACT CPP /Fr /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Release\NETP5_vr.lib"
# Begin Special Build Tool
SOURCE=$(InputPath)
PostBuild_Cmds=copy Release\NETP5_vr.lib X:\CPA\Lib
# End Special Build Tool
!ELSEIF "$(CFG)" == "NET - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /MD /W3 /GX /Z7 /Od /I "X:\Cpa\Public" /I "T:\Ten\CODING\INCL" /I "T:\GameService" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c
# SUBTRACT CPP /Fr /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\NETP5_vd.lib"
# Begin Special Build Tool
SOURCE=$(InputPath)
PostBuild_Cmds=copy Debug\NETP5_vd.lib X:\CPA\Lib
# End Special Build Tool
!ENDIF
# Begin Target
# Name "NET - Win32 Release"
# Name "NET - Win32 Debug"
# Begin Source File
SOURCE=.\l0gldef.c
# End Source File
# Begin Source File
SOURCE=.\MemCpa.c
# End Source File
# Begin Source File
SOURCE=.\NetDebug.c
# End Source File
# Begin Source File
SOURCE=.\netend.c
# End Source File
# Begin Source File
SOURCE=.\netl1.c
# End Source File
# Begin Source File
SOURCE=.\NetList2.c
# End Source File
# Begin Source File
SOURCE=.\netser.c
# End Source File
# Begin Source File
SOURCE=.\netsock.c
# End Source File
# Begin Source File
SOURCE=.\NetSynch.c
# End Source File
# End Target
# End Project