reman3/Rayman_X/cpa/tempgrp/NET/PrivL0GSUbi.h

75 lines
1.4 KiB
C

/*
PrivL0GSUBI.h
*/
#ifndef PRIVL0GSUBI_H
#define PRIVL0GSUBI_H
/*
* universal multiplayer library level 0 header file
* transport layer: Game Service UBI Soft PC-windows 95
*/
#if !defined(__L0GSUBIPCWIN95_TYPES__)
#define __L0GSUBIPCWIN95_TYPES__
#if !defined(ONLY_TYPES)
#define L0GSUBIPCWIN95_UNDEF
#define ONLY_TYPES
#endif /* !ONLY_TYPES */
/*
* include here any other include files you need
*/
#include <windows.h>
#include "L0GlDef.h"
#if defined(L0GSUBIPCWIN95_UNDEF)
#undef ONLY_TYPES
#undef L0GSUBIPCWIN95_UNDEF
#endif /* !L0GSUBIPCWIN95_UNDEF */
#endif /* !__L0GSUBIPCWIN95_TYPES__ */
#if !defined(ONLY_TYPES)
#if !defined(__L0GSUBIPCWIN95_VARS__)
#define __L0GSUBIPCWIN95_VARS__
#undef EXTERN
#undef extern
#if !defined(GLOBALS)
#define EXTERN extern
#else /* !GLOBALS */
#define EXTERN
#endif /* !GLOBALS */
/*
* variables of the above types are here. declarations with initialization
* are of the form:
*
* <type> <variable name>
* #if defined(GLOBALS)
* = <initial values>
* #endif
* ;
*/
#endif /* !__L0GSUBIPCWIN95_VARS__ */
#if !defined (__L0GSUBIPCWIN95_PROTOS__)
#define __L0GSUBIPCWIN95_PROTOS__
/*
* put here the prototypes of the handler functions for the object
*/
void vL0PCWin95GSUBIConnectionResult(int iRes);
#endif /* !__L0GSUBIPCWIN95_PROTOS__ */
#endif /* !ONLY_TYPES */
#endif /* L0GSUBI_H */