58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// DlgPnt3D.hpp : header file
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//
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#ifndef __DLGPNT3D_HPP__
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#define __DLGPNT3D_HPP__
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#include "3DGe_res.h"
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class Point3D;
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPoint3D dialog
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class CDlgPoint3D : public CDialog
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{
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// Construction
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public:
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CDlgPoint3D(Point3D *pPoint3D, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CDlgPoint3D)
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enum { IDD = IDD_DIALOGPOINT3D };
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CString m_Edition_Zone_X;
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CString m_Edition_Zone_Y;
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CString m_Edition_Zone_Z;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgPoint3D)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgPoint3D)
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afx_msg void On_Change_Edition_Zone_X();
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afx_msg void On_Change_Edition_Zone_Y();
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afx_msg void On_Change_Edition_Zone_Z();
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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// Personal data
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private:
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Point3D * m_pPoint3D;
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void RefreshData (); // Called when the data need to be refreshed
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void RedrawBackground ();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !__DLGPNT3D_HPP__
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