91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
#if !defined(AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_)
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#define AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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/******************************************/
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// TextureDlg.h : header file
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//
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class tdoTextureName
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{
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public:
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tdoTextureName(CString _csName = "");
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BOOL m_bIsReferencedInLinkTable();
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CString m_csGetName() { return m_csFileName; }
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private:
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BOOL m_bIsReferenced;
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CString m_csFileName;
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BOOL m_bFindNameInLinkTable();
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};
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class CPatternedListView;
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/////////////////////////////////////////////////////////////////////////////
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// CTextureDlg dialog
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class CTextureDlg : public CDialog
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{
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private:
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int m_iSelectedImage; // last selected image
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CFrameWnd *m_pFrame; // frame to put view
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BOOL m_bFirstInit; // true if first modal opened, else false
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CSize m_bSizeWhenClose; // save the size when closing to restore for the next opening
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CPoint m_bPosWhenClose; // idem for the screen position
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CList<tdoTextureName, tdoTextureName &> m_oTextureDirContents; // list of the file names found in the texture path
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short m_wNbTextures[3];
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void m_fn_vInitTextureList( void ); // initialise Texture List, called once by constructor
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// each time user click on refresh button
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BOOL m_fn_bIsAValidTexture(CString csFileName);
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short m_wCountTextures(CString _csNamePrefix, BOOL _bForceDirScan = FALSE, BOOL bEmptyList = FALSE);
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public:
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CPatternedListView *m_p_oTextureListView; // View to show texture list
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BOOL m_bIsRefreshingTextureList;
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//CBitmapList *m_fn_p_oGetTextureList( void ) { return &m_oTextureList; } // return texture list, used by other Interface view
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int m_fn_iGetSelectedImage( void ) { return m_iSelectedImage; } // return last selected texture
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void m_fn_vRefreshTextureList( BOOL _bOnlyForLoadedMaterials, BOOL _bScanTextureDir ); // refresh texture list, called by Init texture list and
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//below is classWizard generated code
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// Construction
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CTextureDlg(CWnd* pParent = NULL); // standard constructor
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~CTextureDlg(); // standard destructor
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// Dialog Data
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//{{AFX_DATA(CTextureDlg)
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enum { IDD = IDD_DIALOG_TEXTURELIST };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTextureDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CTextureDlg)
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afx_msg void OnButtonRefresh();
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afx_msg void OnDestroy();
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virtual BOOL OnInitDialog();
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afx_msg void OnSize(UINT nType, int cx, int cy);
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_)
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