reman3/Rayman_X/cpa/tempgrp/TGM/Src/TextureDlg.h

91 lines
3.0 KiB
C++

#if !defined(AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_)
#define AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif
/******************************************/
// TextureDlg.h : header file
//
class tdoTextureName
{
public:
tdoTextureName(CString _csName = "");
BOOL m_bIsReferencedInLinkTable();
CString m_csGetName() { return m_csFileName; }
private:
BOOL m_bIsReferenced;
CString m_csFileName;
BOOL m_bFindNameInLinkTable();
};
class CPatternedListView;
/////////////////////////////////////////////////////////////////////////////
// CTextureDlg dialog
class CTextureDlg : public CDialog
{
private:
int m_iSelectedImage; // last selected image
CFrameWnd *m_pFrame; // frame to put view
BOOL m_bFirstInit; // true if first modal opened, else false
CSize m_bSizeWhenClose; // save the size when closing to restore for the next opening
CPoint m_bPosWhenClose; // idem for the screen position
CList<tdoTextureName, tdoTextureName &> m_oTextureDirContents; // list of the file names found in the texture path
short m_wNbTextures[3];
void m_fn_vInitTextureList( void ); // initialise Texture List, called once by constructor
// each time user click on refresh button
BOOL m_fn_bIsAValidTexture(CString csFileName);
short m_wCountTextures(CString _csNamePrefix, BOOL _bForceDirScan = FALSE, BOOL bEmptyList = FALSE);
public:
CPatternedListView *m_p_oTextureListView; // View to show texture list
BOOL m_bIsRefreshingTextureList;
//CBitmapList *m_fn_p_oGetTextureList( void ) { return &m_oTextureList; } // return texture list, used by other Interface view
int m_fn_iGetSelectedImage( void ) { return m_iSelectedImage; } // return last selected texture
void m_fn_vRefreshTextureList( BOOL _bOnlyForLoadedMaterials, BOOL _bScanTextureDir ); // refresh texture list, called by Init texture list and
//below is classWizard generated code
// Construction
CTextureDlg(CWnd* pParent = NULL); // standard constructor
~CTextureDlg(); // standard destructor
// Dialog Data
//{{AFX_DATA(CTextureDlg)
enum { IDD = IDD_DIALOG_TEXTURELIST };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureDlg)
afx_msg void OnButtonRefresh();
afx_msg void OnDestroy();
virtual BOOL OnInitDialog();
afx_msg void OnSize(UINT nType, int cx, int cy);
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREDLG_H__50996339_C517_11D0_97FC_00609736738F__INCLUDED_)