110 lines
4.1 KiB
C++
110 lines
4.1 KiB
C++
#ifndef _TPG_CLBK_HPP_
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#define _TPG_CLBK_HPP_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "CTL.h"
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//////////////////////////////////////////////////
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// Can Be Displayed CallBacks
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//////////////////////////////////////////////////
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//*** Source Generation Mode *********************
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BOOL g_fn_bCallBackCanBeDisplayedSourceProbability( CTL_Editor_Control* );
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BOOL g_fn_bCallBackCanBeDisplayedSourceNbFrames( CTL_Editor_Control* );
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//*** Source Nb Particles To Generate Mode *******
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BOOL g_fn_bCallBackCanBeDisplayedSourceNbParticles( CTL_Editor_Control* );
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BOOL g_fn_bCallBackCanBeDisplayedSourceNbParticlesMinMax( CTL_Editor_Control* );
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//*** Source Geometry Mode ************************
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BOOL g_fn_bCallBackCanBeDisplayedSourceGeometryQuad( CTL_Editor_Control* );
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BOOL g_fn_bCallBackCanBeDisplayedSourceConstantLifeTime( CTL_Editor_Control *_p_clControl );
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BOOL g_fn_bCallBackCanBeDisplayedSourceProbabilistLifeTime( CTL_Editor_Control *_p_clControl );
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//*** System GameMaterials *************************
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BOOL g_fn_bCallBackCanBeDisplayedSystemGameMaterials( CTL_Editor_Control * );
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//*** System Sprites *******************************
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BOOL g_fn_bCallBackCanBeDisplayedSystemSprites( CTL_Editor_Control * );
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//*** Environement Min Max Points *****
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BOOL g_fn_bCallBackCanBeDisplayedEnvBox( CTL_Editor_Control * );
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//*** Environement Sphere center *********
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BOOL g_fn_bCallBackCanBeDisplayedEnvSphere( CTL_Editor_Control * );
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/////////////////////////////////////////////////////
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// Data Changed Special CallBacks
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/////////////////////////////////////////////////////
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//*** Source display generator when combo has changed
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void g_fn_vCallBackDataChangedSpecialDisplayGenerator( CTL_Editor_Data*, CTL_eUpdateReason , long );
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void g_fn_vCallBackDataChangedSpecialDisplayAll( CTL_Editor_Data*, CTL_eUpdateReason , long );
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///////////////////////////////////////
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// Data Changed CallBacks
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///////////////////////////////////////
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//*** Generator notify save when data has changed
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void g_fn_vCallBackDataChangedGenerator( CTL_Editor_Data*, CTL_eUpdateReason , long );
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void fn_vCBPrtSrcDataChanged( CTL_Editor_Data* , CTL_eUpdateReason, long );
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//*** System notify save when data has changed
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void g_fn_vCallBackDataChangedSystem( CTL_Editor_Data*, CTL_eUpdateReason , long );
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//*** Environment notify save when data has changed
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void g_fn_vCallBackDataChangedEnv( CTL_Editor_Data*, CTL_eUpdateReason , long );
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/////////////////////////////////////////////////////
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// Read-Write Modification Functions
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/////////////////////////////////////////////////////
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//*** Generator source change
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void g_fn_vModificationWriteGeneratorSource( CTL_Editor_Data* );
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//*** Generator save system engine from system editor
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void g_fn_vModificationWriteGeneratorSystem( CTL_Editor_Data* );
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//*** Generator save environment engine from environment editor
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void g_fn_vModificationWriteGeneratorEnvironment( CTL_Editor_Data* );
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//*** Generator linked generator change
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void g_fn_vModificationWriteGeneratorLinkedGenerator( CTL_Editor_Data* );
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//*** Source modification nb frames generation to nb frames total
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void g_fn_vModificationReadSourceNbFramesGeneration( CTL_Editor_Data* );
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void g_fn_vModificationWriteSourceNbFramesGeneration( CTL_Editor_Data* );
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//*** System create ppoint or segment with gamematerial
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void g_fn_vModificationReadSystemGameMaterials( CTL_Editor_Data* );
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void g_fn_vModificationWriteSystemObjects( CTL_Editor_Data* );
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//*** Environment save min max point in env or generator linked
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void g_fn_vModificationWriteEnvBox( CTL_Editor_Data * );
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//////////////////////////////////////////////////////
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// Must be Read-Written CallBacks
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//////////////////////////////////////////////////////
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//*** System is GameMaterial data taken into account *
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BOOL g_fn_bCallBackMustBeReadWrittenSystemGameMaterial( CTL_Editor_Data* );
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//*** System is Sprite data taken into account *
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BOOL g_fn_bCallBackMustBeReadWrittenSystemSprite( CTL_Editor_Data* );
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//ROMTEAM Bugs Correction (Cristian Stegaru 24/03/98)
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int g_fnCanISelectThisItemCallBack (CTL_Editor_Data * p_clData, CTL_Editor_EnumElement *pNewElement);
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//ENDROMTEAM Bugs Correction (Cristian Stegaru)
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#endif |