reman3/Rayman_X/cpa/tempgrp/VDO/Vdo.dsp

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# Microsoft Developer Studio Project File - Name="Vdo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=Vdo - Win32 Debug Windows
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Vdo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Vdo.mak" CFG="Vdo - Win32 Debug Windows"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Vdo - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Vdo - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Vdo - Win32 Debug Windows" (based on "Win32 (x86) Static Library")
!MESSAGE "Vdo - Win32 Release Windows" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/cpa/tempgrp/VDO", PLFAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
!IF "$(CFG)" == "Vdo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "NUSE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c
# SUBTRACT CPP /Fr /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vr.lib"
!ELSEIF "$(CFG)" == "Vdo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /MD /W3 /GX /Zi /Od /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "NUSE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c
# SUBTRACT CPP /Fr /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vd.lib"
!ELSEIF "$(CFG)" == "Vdo - Win32 Debug Windows"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Vdo___W0"
# PROP BASE Intermediate_Dir "Vdo___W0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug Windows"
# PROP Intermediate_Dir "Debug Windows"
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# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "NUSE_WINDOWS_DISPLAY" /D "_AFXDLL" /FR /YX /FD /c
# ADD CPP /nologo /G5 /MD /W3 /GX /Zi /Od /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "_DEBUG" /D "_USE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c
# SUBTRACT CPP /Fr /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vd.lib"
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5W_vd.lib"
!ELSEIF "$(CFG)" == "Vdo - Win32 Release Windows"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Vdo___Wi"
# PROP BASE Intermediate_Dir "Vdo___Wi"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release Windows"
# PROP Intermediate_Dir "Release Windows"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "x:\Cpa\Public\SND" /I "x:\Cpa\Public\GAM" /I "x:\Cpa\Public\VDO" /I "x:\Cpa\Public" /I "t:\dxsdk\sdk\inc" /D "NDEBUG" /D "_USE_WINDOWS_DISPLAY" /D "WIN32" /D "_WINDOWS" /D "NUSE_FILE_DBG" /D "_AFXDLL" /D "RAYII" /D "RAY2EGYPTE" /FD /c
# SUBTRACT CPP /Fr /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5_vr.lib"
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\VDOP5W_vr.lib"
!ENDIF
# Begin Target
# Name "Vdo - Win32 Release"
# Name "Vdo - Win32 Debug"
# Name "Vdo - Win32 Debug Windows"
# Name "Vdo - Win32 Release Windows"
# Begin Group "Source Files"
# PROP Default_Filter "*.c,*.cpp"
# Begin Source File
SOURCE=X:\Cpa\TempGrp\VDO\avifunc.c
# End Source File
# Begin Source File
SOURCE=X:\Cpa\TempGrp\Vdo\DecompressFunc.c
# End Source File
# Begin Source File
SOURCE=X:\Cpa\TempGrp\VDO\mng_win.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "*.h,*.hpp"
# Begin Source File
SOURCE=X:\Cpa\TempGrp\VDO\AviFunc.h
# End Source File
# Begin Source File
SOURCE=X:\Cpa\TempGrp\Vdo\DecompressFunc.h
# End Source File
# Begin Source File
SOURCE=X:\Cpa\TempGrp\VDO\mng_win.h
# End Source File
# Begin Source File
SOURCE=X:\Cpa\TempGrp\VDO\UserMessage.h
# End Source File
# Begin Source File
SOURCE=X:\Cpa\Public\VDO\VDO_mng.h
# End Source File
# End Group
# End Target
# End Project