94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/*
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*=======================================================================================
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* Name :progbar.h
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*
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* Author :Vincent lhullier Date :15/07/97
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*
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* Description :a beautiful progress bar
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*=======================================================================================
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* Modification -> Author : Date :
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* Description :
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*=======================================================================================
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*/
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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#if !defined(AFX_PROGBAR_H__9367697B_F92A_11D0_8EF0_00609736731A__INCLUDED_)
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#define AFX_PROGBAR_H__9367697B_F92A_11D0_8EF0_00609736731A__INCLUDED_
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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/*
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=======================================================================================
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CMyProgressBar window
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=======================================================================================
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*/
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class CMyProgressBar : public CProgressCtrl
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{
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// Construction
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public:
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CMyProgressBar();
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// Attributes
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public:
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BOOL m_bInit;
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int m_iStart;
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int m_iEnd;
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CDC m_oDC;
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CBitmap m_oBitmap;
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CDC m_oAnimDC;
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CBitmap m_oAnimBitmap;
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char m_cNumberOfFrames;
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char m_cFrameWidth;
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char m_cCurrentFrame;
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COLORREF m_xBackgroundColor;
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COLORREF m_xForegroundColor;
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// Operations
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public:
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void m_fn_vSetRange( int _iStart, int _iEnd );
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void m_fn_vReinit( void );
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void m_fn_vInitDC( void );
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void m_fn_vInitDrawing( COLORREF _xBackground = 0);
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void m_fn_vInitDrawing( int _iRed, int _iGreen, int _iBlue, COLORREF _xBackground = 0);
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void m_fn_vInitDrawing( UINT _uiBitmap, COLORREF _xForeground, COLORREF _xBackground = 0);
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void m_fn_vInitAnim( UINT _uiBitmap, char _cFrame, char _cFrameWidht );
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMyProgressBar)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CMyProgressBar();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CMyProgressBar)
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afx_msg void OnPaint();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PROGBAR_H__9367697B_F92A_11D0_8EF0_00609736731A__INCLUDED_)
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ |