reman3/Rayman_X/cpa/Appli/WinS2B/WinS2B.dsp

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5.7 KiB
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# Microsoft Developer Studio Project File - Name="WinS2B" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=WINS2B - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "WinS2B.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WinS2B.mak" CFG="WINS2B - WIN32 DEBUG"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "WinS2B - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "WinS2B - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "WinS2B - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Ox /Ot /Og /Oi /Oy- /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX"stdinc.h" /FD /c
# SUBTRACT CPP /Os
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "WinS2B - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"Stdinc.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "WinS2B - Win32 Release"
# Name "WinS2B - Win32 Debug"
# Begin Group "Sources"
# PROP Default_Filter "cpp,c"
# Begin Source File
SOURCE=.\App.cpp
# End Source File
# Begin Source File
SOURCE=.\Array.cpp
# End Source File
# Begin Source File
SOURCE=.\AUXFNS.CPP
# End Source File
# Begin Source File
SOURCE=.\List.cpp
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\Parser.cpp
# End Source File
# Begin Source File
SOURCE=.\Process.cpp
# End Source File
# Begin Source File
SOURCE=.\Scr2Bin.cpp
# End Source File
# Begin Source File
SOURCE=.\Splash.cpp
# End Source File
# Begin Source File
SOURCE=.\TipWin.cpp
# End Source File
# Begin Source File
SOURCE=.\Tree.cpp
# End Source File
# End Group
# Begin Group "Headers"
# PROP Default_Filter "h;hpp"
# Begin Source File
SOURCE=.\App.h
# End Source File
# Begin Source File
SOURCE=.\Array.h
# End Source File
# Begin Source File
SOURCE=.\ArrTempl.inl
# End Source File
# Begin Source File
SOURCE=.\AUXFNS.H
# End Source File
# Begin Source File
SOURCE=.\List.h
# End Source File
# Begin Source File
SOURCE=.\Parser.h
# End Source File
# Begin Source File
SOURCE=.\Process.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\Scr2Bin.h
# End Source File
# Begin Source File
SOURCE=.\Splash.h
# End Source File
# Begin Source File
SOURCE=.\StdInc.h
# End Source File
# Begin Source File
SOURCE=.\TipWin.h
# End Source File
# Begin Source File
SOURCE=.\Tree.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\Res\2561.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\Bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\bitmap3.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\bmp00002.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\cur00001.cur
# End Source File
# Begin Source File
SOURCE=.\Res\Cursor1.cur
# End Source File
# Begin Source File
SOURCE=.\Res\cursor2.cur
# End Source File
# Begin Source File
SOURCE=.\Res\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\WinS2B.rc
!IF "$(CFG)" == "WinS2B - Win32 Release"
!ELSEIF "$(CFG)" == "WinS2B - Win32 Debug"
!ENDIF
# End Source File
# End Target
# End Project