247 lines
5.7 KiB
Plaintext
247 lines
5.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="WinS2B" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=WINS2B - WIN32 DEBUG
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "WinS2B.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WinS2B.mak" CFG="WINS2B - WIN32 DEBUG"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "WinS2B - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "WinS2B - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "WinS2B - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /Ox /Ot /Og /Oi /Oy- /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX"stdinc.h" /FD /c
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# SUBTRACT CPP /Os
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "WinS2B - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"Stdinc.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "WinS2B - Win32 Release"
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# Name "WinS2B - Win32 Debug"
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# Begin Group "Sources"
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# PROP Default_Filter "cpp,c"
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# Begin Source File
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SOURCE=.\App.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Array.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUXFNS.CPP
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# End Source File
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# Begin Source File
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SOURCE=.\List.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Parser.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Process.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Scr2Bin.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Splash.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TipWin.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Tree.cpp
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# End Source File
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# End Group
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# Begin Group "Headers"
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# PROP Default_Filter "h;hpp"
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# Begin Source File
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SOURCE=.\App.h
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# End Source File
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# Begin Source File
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SOURCE=.\Array.h
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# End Source File
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# Begin Source File
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SOURCE=.\ArrTempl.inl
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# End Source File
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# Begin Source File
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SOURCE=.\AUXFNS.H
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# End Source File
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# Begin Source File
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SOURCE=.\List.h
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# End Source File
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# Begin Source File
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SOURCE=.\Parser.h
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# End Source File
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# Begin Source File
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SOURCE=.\Process.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\Scr2Bin.h
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# End Source File
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# Begin Source File
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SOURCE=.\Splash.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdInc.h
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# End Source File
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# Begin Source File
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SOURCE=.\TipWin.h
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# End Source File
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# Begin Source File
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SOURCE=.\Tree.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\Res\2561.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\Bitmap1.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\bitmap2.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\bitmap3.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\bmp00001.bmp
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# End Source File
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SOURCE=.\Res\bmp00002.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\Res\cur00001.cur
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# End Source File
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# Begin Source File
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SOURCE=.\Res\Cursor1.cur
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# End Source File
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# Begin Source File
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SOURCE=.\Res\cursor2.cur
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# End Source File
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# Begin Source File
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SOURCE=.\Res\icon1.ico
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# End Source File
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# Begin Source File
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SOURCE=.\WinS2B.rc
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!IF "$(CFG)" == "WinS2B - Win32 Release"
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!ELSEIF "$(CFG)" == "WinS2B - Win32 Debug"
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!ENDIF
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# End Source File
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# End Target
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# End Project
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